Asterium
(Early version). Hexcells inspired puzzle where you use clues to deduce which edges form a drawing. No guessing or timing. Left click edge to mark it as belonging to image, right click for edges not in the image.
Progress is saved automatically
Feedback is much appreciated but reporting bugs is not really useful at this stage since I will probably re-write everything for the final version.
| Updated | 24 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | nonpop |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Atmospheric, Cozy, Indie, Minimalist, Mouse only, Short, Singleplayer |
| Average session | A few seconds |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code |
Development log
- v0.4 - Logo update, new level31 days ago
- v0.3 - Menus, progress, saving, a new level40 days ago
- v0.2 - Better edge visibility44 days ago



Comments
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An option to invert the left and right mouse button (like hexcells has) would be a nice convenience
Good idea, thanks! I'll put that in the next updat
Wording suggestion: "consecutive" doesn't really make sense in this context. Perhaps "all adjacent to each other" and "not all adjacent to each other"?
Thanks for the suggestion! Your version does sound more understandable indeed
I love the basic premise--it's a nice little logic puzzle and there's a real satisfaction in revealing the picture. (I'd recommend not titling the levels; I didn't notice them at first and tried not to look once I knew they were there.)
The presentation could be a little difficult though. It was sometimes hard to see the removed lines, which made it harder to use information like "(non)consecutive)". It could also be hard to tell which lines were borders of regions--specifically, when mousing over a number in a region, the color change made it clear which possible lines were borders, but not always which already-set lines were. More than once I moused over a 3, saw three possible lines, and started clicking them without having noticed that there was also an already-clicked line that also bordered it.
But as prototypes go, it's quite nice!
Good feedback, thank you! I'll make some improvements and update soon!