<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Asterium Devlog - itch.io</title><link>https://nonpop.itch.io/asterium</link><description>Solve Hexcells-like puzzles to reveal drawings in the sky</description><item><guid>https://nonpop.itch.io/asterium/devlog/1536229/v04-logo-update-new-level</guid><title>v0.4 - Logo update, new level</title><link>https://nonpop.itch.io/asterium/devlog/1536229/v04-logo-update-new-level</link><pubDate>Wed, 27 May 2026 19:23:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Trying out a new logo and background. Also added a new, bigger level...</p>]]></description></item><item><guid>https://nonpop.itch.io/asterium/devlog/1526870/v03-menus-progress-saving-a-new-level</guid><title>v0.3 - Menus, progress, saving, a new level</title><link>https://nonpop.itch.io/asterium/devlog/1526870/v03-menus-progress-saving-a-new-level</link><pubDate>Mon, 18 May 2026 11:34:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a main menu, with options and a level select screen Compute progress per level (100% only achievable if you make max 1 mistake per level), plus total progress Progress is saved automatically A n...</p>]]></description></item><item><guid>https://nonpop.itch.io/asterium/devlog/1523102/v02-better-edge-visibility</guid><title>v0.2 - Better edge visibility</title><link>https://nonpop.itch.io/asterium/devlog/1523102/v02-better-edge-visibility</link><pubDate>Thu, 14 May 2026 09:26:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tried to make it clearer which edges are relevant for a clue when hovering, and also made the removed edges more visible. Switched to generic level names so the final image remains more of a mystery...</p>]]></description></item></channel></rss>